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Red dead revolver ps2 supercheats1/25/2024 The "camera distortion" is removed from gameplay, presenting a much sharper image.Īll graphical elements on screen are removed, including ammo/health/deadeye and money displays as well as weapon crosshairs and deadeye locks.Ī shower of colored stars with "sad faces" appears instead of blood whenever the player or an enemy is hit. The player's health bar does not go down when hit. The player's deadeye meter does not go down. Similar to the Bite the Bullet cheat, except that if hit by enemy fire it does not reduce the player's health to almost zero, instead it takes the same amount of health as it regularly would. One shot anywhere kills most enemies and far fewer shots are required for bosses. One hit reduces the player's health to almost zero, a second hit kills the player. Significantly increases damage per shot, both to the player and to enemies. The following table lists all of the available cheats and the missions that must be completed in Bounty Hunter Mode in order to unlock them. Once a cheat is unlocked, it is available for all player profiles - each player does not need to unlock the cheat separately. Cheats can be used while performing missions in either Bounty Hunter Mode or regular story mode. Unlike in Red Dead Redemption, where activating cheats prevents the player from earning trophies/achievements and alters save files, there is no penalty for using cheats in Red Dead Revolver. Once obtained, they can be activated in the pause menu. There is one important exception: if only one or more bullet is still left in the gun's chamber after Dead Eye is over, it will not be reloaded.Cheats are unlocked by completing challenges in Bounty Hunter Mode. This is especially useful when either Jack Swift or Red is equipped with double pistols and need to reload fast in a group of enemies. Targets locked on during the Dead Eye mode can only match the number of bullets you have in your chamber or round, so it is best to reload before entering Dead Eye to ensure maximum damage.Īfter the Dead Eye sequence ends, the guns used to fire will automatically be reloaded. After the Dead Eye mode is finished, gameplay resumes back to normal. At this time, use the right stick to target your selected opponent(s') limbs and sections.ģ - Once the targets appear, fire at your enemy to deal chunks of damage. In order to refill this meter, simply shooting at the enemies will do the trick.ġ - Pull and hold the left trigger and push on the right stick to initiate "Dead Eye".Ģ - The gameplay will suddenly kick into slow motion. Once one of them is full, they can perform their Dead Eye. When playing Red or Jack Swift, note the small, thin bars underneath their life meters. PAUSE/MENU - This pauses gameplay while you can adjust to the game settings.QUICK SWITCH - Press this to switch your character's weapons.MELEE - With a drawn weapon, your character performs a melee attack.ZOOM - Zoom in and out while your character is equipped with a rifle.You only need to press it once and is needs to be pressed again to resume standing. Movement is slower but you can avoid dangerous situations at times. PUSH IN LEFT STICK - Initiate your character to crouch.You must build up your Dead Eye meter prior to usage. RIGHT STICK - First usage: (1) in conjunction while holding down the left stick, your character will enter Dead Eye sequences. FIRE - In conjunction with drawing your weapon out, throw knives, dynamites, or shoot at your targets.UNHOLSTER WEAPON - Draws your character's weapon for combat or put it away to climb things.LEFT STICK - Navigate your character in a town or during combat.PUNCH - Damage enemies with your fists when you're next to them.You cannot break out of this animation so it is best to reload under cover. RELOAD - This reloads your current weapon up to its maximum capacity.JUMP/ACCEPT - This will make your character jump during gameplay and exits the menu in the shop.
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